Flightgear joystick sensitivity2/11/2024 ![]() hardware like gaming Joysticks, Flight Sticks, mice, various gaming and VR controllers, Yokes, Rudder Pedals, or Throttles. In a lot of research and industry use cases, input interfaces and cockpit instrumentation are fairly generic - that is, intended to be used for a range of different craft.įor home use, generic gaming or aviation input hardware are definitely unlikely to be recreations of full-size craft input hardware - e.g. This is impractical except for full-size simulators dedicated to a single craft. The only ideal solution for input is to use the same input devices as the real craft. Mapping input ranges of available hardware to input hardware on a real craft These need different input mapping based on context. when operating a winch in a rescue or transport helicopter, or the robotic arm in a space shuttle. For home use hardware, mass-produced devices that support haptics are rare these days - although in the past it was more common in the past with devices like Sidewinder joysticks.Īircraft can have multiple flight crew roles with differing input for different equiopment e.g. ![]() Hardware simulators in research and industry simulate this, and simulation software needs to support it. Real aircraft controls also incorporate Force Feedback - haptics. users focusing on a craft, using non-standard input, or focusing on particular flying roles. For optimal configuration users need to use text files to configure input in different contexts - e.g. It has default input profiles for specific hardware to use as starting points - but these defaults are limited/restrictive and geared towards common learning craft. Good input schemes needs tweaking text files for complex configuration.Ĭontrol standardisation you may have seen elsewhere comes at the cost of fake physics/controls.įlightGear does have an additional GUI configuration for things like Joysticks and mice. hotair balloon / flying animal like pterasaur / supersonic jet / ground effect vehicle / helicopter / Space Shuttle. In a simulation, control configuration options in a graphical user interface (GUI) will always tend to be restrictive.Īircraft are too diverse e.g. Input requirements for the Simulation of Flight See Input devices wiki page to start, and interfacing for custom/complex hardware configurations. FlightGear allows complete control and interfacing with hardware, for settings in research and industry - as well as home DiY cockpit, custom hardware, and commercially available hardware.
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